
Originally, the spin-off was going to focus on a brand new character in an infected and overrun Raccoon City. Resident Evil 3: Nemesis came out one year and eight months after the second game in September of 1999, which was a surprisingly quick turnaround time for a numbered sequel.
#Why was resident evil 3.5 cancelled upgrade
There wasn’t time to upgrade the existing idea for the third game, so it was canceled.Īs a result, Capcom decided to promote an existing spin-off prototype to become the third mainline game in the series for the original PlayStation. But, since Resident Evil Code: Veronica was booked as a Dreamcast exclusive, Resident Evil Zero was still in its early stages, production on Resident Evil 4 for the next generation of systems had begun, and Sony had announced the PS2, Capcom realized it would be finished much too late with the planned RE3 project for a PS One release.

Originally, the next numbered entry in the franchise was planned to be a much larger and more complex game in scope and would require multiple years of development. After that game’s release, there were multiple Resident Evil projects in active development. Resident Evil 3: Nemesis, as it exists, was not originally intended to be the canonical follow-up to the massively successful Resident Evil 2 in 1998. How Resident Evil 3: Nemesis Was Conceived

Why is that? What made it distinct or notably different at the time of its release? And, perhaps most importantly, what makes it the perfect candidate for a remake over 20 years later? Let’s break it down.Ĭheck out a slideshow of images from the original Resident Evil 3: Nemesis below.
